I just don't see the occasion you can build or draft this kind of deck and have that be a good plan. While this deck might have been good it doesn't seem useful for anything much. Although I made a functioning deck I wound up massively culling all bar one of the dredge cards and wouldn't feel like it was missing much if the last one went as well. I still haven't but I have made the first bits of progress towards such ends. Dredge cards get used here and there but I have never made or seen a successful cube dredge deck in that style. There isn't the redundancy for such things and it would be wildly inconsistent as a result of just having singleton copies of the payoff and synergy pieces for lists like they have in vintage and legacy. My goal for this deck was to use as many as the same cards as the manaless dredge deck so it became nearly manaless dredge.I have never really managed to get a good cube dredge deck, which isn't a huge surprise. Then an ] seals the game in a turn or two. The main strategy is to dredge into ] and ] and dredge till I have enough creatures to flashback ] to revive ] and use him as a dredge trigger. I don't want them to build around my deck as well keep creativity alive. The reason for powering down is when you only really play a lot with one person having an unbeatable deck isn't really fun. My first deck is This Legacy Deck the sideboard is for if I want to convert it to a turn 2 kill dredge usually found in legacy. not turn 2 wins) but also share a lot of the same cards so I can make the deck either Legacy or Modern legal. *Disclaimer: I am trying to make dredge decks that are fun to play casually (IE.
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